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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vestsutmb</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник Тамбовского университета. Серия: Гуманитарные науки</journal-title><trans-title-group xml:lang="en"><trans-title>Tambov University Review. Series: Humanities</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1810-0201</issn><issn pub-type="epub">2782-5825</issn><publisher><publisher-name>Derzhavin Tambov State University</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.20310/1810-0201-2024-29-3-635-647</article-id><article-id custom-type="elpub" pub-id-type="custom">vestsutmb-1062</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕОРИЯ И МЕТОДИКА ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>THEORY AND METHODS OF FOREIGN LANGUAGE TEACHING</subject></subj-group></article-categories><title-group><article-title>Особенности изучения и реализации технологий геймификации в практике преподавания иностранного языка</article-title><trans-title-group xml:lang="en"><trans-title>Features of studying and implementing gamification technologies in the practice of teaching a foreign language</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0001-7656-7028</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Долженкова</surname><given-names>М. И.</given-names></name><name name-style="western" xml:lang="en"><surname>Dolzhenkova</surname><given-names>M. I.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Долженкова Марина Игоревна, доктор педагогических наук, профессор, заведующий кафедрой культуроведения и социокультурных проектов</p><p>392000, г. Тамбов, ул. Интернациональная, 33</p></bio><bio xml:lang="en"><p>Marina I. Dolzhenkova, Dr. habil. (Education), Professor, Head of Cultural Studies and Social and Cultural Projects Departmen</p><p>33 Internatsionalnaya St., Tambov, 392000</p></bio><email xlink:type="simple">dolgenkovam@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-2947-9409</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Бортникова</surname><given-names>Т. Г.</given-names></name><name name-style="western" xml:lang="en"><surname>Bortnikova</surname><given-names>T. G.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Бортникова Татьяна Геннадиевна, доктор культурологии, профессор, профессор кафедры зарубежной филологии и прикладной лингвистики</p><p>392000, г. Тамбов, ул. Интернациональная, 33</p></bio><bio xml:lang="en"><p>Tatyana G. Bortnikova, Dr. habil (Culturology), Professor, Professor of Foreign Philology and Applied Linguistics Department</p><p>33 Internatsionalnaya St., Tambov, 392000</p></bio><email xlink:type="simple">tatyana_bort@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>ФГБОУ ВО «Тамбовский государственный университет им. Г.Р. Державина»</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Derzhavin Tambov State University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>30</day><month>09</month><year>2024</year></pub-date><volume>29</volume><issue>3</issue><fpage>635</fpage><lpage>647</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Долженкова М.И., Бортникова Т.Г., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Долженкова М.И., Бортникова Т.Г.</copyright-holder><copyright-holder xml:lang="en">Dolzhenkova M.I., Bortnikova T.G.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://vestsutmb.elpub.ru/jour/article/view/1062">https://vestsutmb.elpub.ru/jour/article/view/1062</self-uri><abstract><sec><title>Актуальность</title><p>Актуальность. Рассмотрено развитие технологий геймификации в практике педагогической деятельности. Проанализирован процесс становления и развития концепций геймификации в отечественной и зарубежной педагогике, выявлены основные подходы к спецификации термина «геймификация», подчеркнуто, что геймификация, в отличие от многих игровых практик, имеет неимитационный характер, где на основе определенных правил достигается учебный результат.</p></sec><sec><title>Материалы и методы</title><p>Материалы и методы. Представлен обзор результатов зарубежных эмпирических исследований геймификации, показаны выявленные положительные эффекты применения технологии и перспективные направления ее изучения.</p></sec><sec><title>Результаты исследования</title><p>Результаты исследования. Выделены структурный и содержательный виды геймификации, включающие основные элементы и механизмы данной педагогической технологии. Подчеркнут потенциал педагогической технологии в области мотивационной направленности, вовлечения и погружения обучаемых в образовательный процесс. Выявлены отличительные черты и возможные негативные тенденции применения геймификации в образовательном процессе.</p></sec><sec><title>Выводы</title><p>Выводы. Технологии геймификации позволяют реализовать большинство дидактических принципов и реализовать социокультурную, коммуникативную, саморазвития, терапевтическую, коррекционную и развлекательную педагогические функции.</p></sec></abstract><trans-abstract xml:lang="en"><sec><title>Importance</title><p>Importance. The development of gamification technologies in the practice of teaching activities is considered. The process of formation and development of gamification concepts in domestic and foreign education is analyzed, the main approaches to the specification of the term “gamification” are identified, it is emphasized that gamification, unlike many gaming practices, has a nonimitation nature, where, based on certain rules, an educational result is achieved.</p></sec><sec><title>Materials and Methods</title><p>Materials and Methods. An overview of the results of foreign empirical studies of gamification is presented, the identified positive effects of technology application and promising directions of its study are shown.</p></sec><sec><title>Results and Discussion</title><p>Results and Discussion. Structural and content types of gamification are identified, including the main elements and mechanisms of this pedagogical technology. The potential of pedagogical technology in the field of motivational orientation, involvement and immersion of students in the educational process is emphasized. The distinctive features and possible negative trends in the use of gamification in the educational process are identified.</p></sec><sec><title>Conclusion</title><p>Conclusion. Gamification technologies make it possible to implement most didactic principles and implement sociocultural, communicative, self-development, therapeutic, correctional and entertaining pedagogical functions. </p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>геймификация</kwd><kwd>педагогические технологии</kwd><kwd>лингводидактика</kwd><kwd>методика преподавания иностранного языка</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gamification</kwd><kwd>pedagogical technologies</kwd><kwd>linguodidactics</kwd><kwd>methods of teaching a foreign language</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Kapp K.M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer, 2012. 336 р.</mixed-citation><mixed-citation xml:lang="en">Kapp K.M. (2012). 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